Hey guys, I changed some positions of labels and textfields in a 3d project. In the preview everything is fine, but in the build these objects are on the wrong (old) position. What's going wrong here?
Most likely your layout works in one screen size or aspect ratio, but not the one you're running under. In the editor, did you try resizing your Game view or change the aspect ratio towards the top of the window?
Ahhh thanks, in maximized Editor the positions are wrong, too. Yes i wanted these labels to be near of the top of the screen. How can I make sure that it will work in every resolution? It should alwas run in fullscreen, windowd mode is not planned.
Getting it right will mean some combination of proper anchoring, and potentially use of some of the different UI Layout components. I'd recommend going through some of the UI layout tutorials until you get a hang of the layout options: https://unity3d.com/learn/tutorials...41.285903579.1521567671-2004208659.1504138984 Then, if you still have a specific question, you can post a screenshot of what's happening.