Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Bug Change to ProMotion and to 60fps = Play Mode Problems

Discussion in 'Editor & General Support' started by Unifikation, Jul 28, 2023.

  1. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,026
    After changing device frame rate, entering play mode gets stuck.

    Unity becomes unresponsive, but can exit play mode.

    The editor needs to be restarted.

    This shouldn't happen. The Editor should be able to cope with OS changes to frame rates, resolution and rendering schemes.
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,560
    No errors in any of the usual logs: editor, build, etc.?
     
  3. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,026
    Nothing to do with builds. Though it probably impacts them, too.

    Don't know about the logs etc. Not interested in checking. Not my problems.

    I just restart Unity Editor each time.
     
  4. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,468
    So if you don't want help nor do you want to check or report anything then may I ask then what the point of your post was beyond simply complaining?

    I would absolutely report this as a bug. Obviously a forum post won't help you or anyone else at all beyond just venting.

    Your post just seems like the same as this: https://forum.unity.com/threads/why-are-frame-rates-unstable.1466240/
     
  5. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    10,977
    Those two are equally effective from a pragmatic point of view, one just takes way less time.

    Personally, I prefer going to the balcony and screaming into the dark void, it's as effective as a bug report in getting Unity issues fixed, but a lot more cathartic.
     
    Unifikation likes this.
  6. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,026
    You can ask. but if you can't intuit one of the many reasons why someone might do this, in this manner, then I don't think the answers (there are many more than one) are going to help you understand the predicaments (there are more than one) of Unity users under the systems (there are more than one) of its democratised management of users.

    If you'd like to contend with any of the possible answers, you're more than welcome to steel man your argument.

    I'll give you one counter view. The best and brightest of Unity's current systems heads (you) has read this post. And he's thinking that the best way for something to do be done about it is the reliance on a free, external source of pissed off labour to find ways to find time on his own dime to chime in through the myriad of systems in the vain hope it will get something done for all users, when there's been no evidence of this for QA issues like this.

    See the problem?

    Find a manager with some power and let them know that they should have a team working on isolating systemic problems, of which the bug reporting system is one.

    Another is the expectation that folks must vote for the bugs they'd like fixed, so that it gets enough mojo to get some of the energy of the workers, via the management's filter.

    Yet another is the expectation that others suffering this bug will advocate and trump for votes for their favourite bug.

    Want another... that they'll need report back their bug ID to this forum.

    There's more... an expectation that users will watch the thread where the bug ID is posted in the vain hope that they'll hear about progress reports.

    And on and on it goes.

    Not much different to gaslighting of vaccine victims, at this point.

    Systemic issues of deliberate obfuscation and democracy. Just like democracies.
     
  7. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,468
    The bug count for 2D physics has been zero for over 2 years (yep!) because when a single bug comes in, I fix it immediately. Nearly ALL of those that I get are because I ask for a bug-report via the forums if I cannot duplicate it myself. Not all teams have it as easy as my area though and so the system doesn't work so efficiently; especially true (ironically) for the very large teams. I can only speak to how I work and how the systems and my devotion to being on the forums has helped 2D physics stay both stable and bug free.

    So continue with the frustrated posts but don't ignore those who are trying to use the only systems available to them to get something resolved (sorry, using external pissed-off labour). Maybe your post will get it all resolved and if not, you'll simply feel better for it. I will continue asking devs to submit bug reports and I won't let your post put me off doing so because it does more good than harm.

    I'm certainly not here to tell you what to do but if you read my post again, you might see where I'm (personally) coming from and it isn't a cynical using external free labour as you suggest. If submitting a bug in your case won't help then there's nothing I can do and quite honestly, I feel you frustration because yes, I'm a dev that uses software that has bugs that don't get fixed but I (personally) don't see the point in ranting in duplicate. Everybody isn't me though and Unity isn't a single person or team. Your experience cannot be applied to all teams.

    I will add that QA do an admirable job given the sheer volume of bug reports they have to deal with each day, a LOT of which are bogus reports or just terrible reports which have to each be filtered out and this does not help. Voting doesn't work as you suggest and there isn't a "management filter" either. All bugs have a user-pain score which individual teams do not control, each vote bumps up that pain but lots of things go into it such as cross-platform, editor-only, voting, regression (huge pain bump!) etc. None of that changes your frustration but there's a truth to how it works then there's guessing.

    And I'm out of here.
     
  8. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    10,977
    That sounds like a Unity problem though and you are part of Unity. Whether you personally are several steps removed from decisions regarding those systems, is an internal Unity thing and should be of no concern of the users, even though Unity tries its hardest to make us all unpaid QA testers and therefore part of their terrible system (and therefore part of the problem).

    So don’t play the “well this is the way things work” card, when you are part of the organization that designed how things work.

    Yes, venting on the forums gives no results, but so does bug reporting.

    Lastly, the last engine you worked on was so much cooler than Unity.
     
  9. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,468
    So don't state how the system works? I didn't realise I was playing a card or a game but stating how it works, love it or loath it.

    If that were actually true, all users should stop posting bug reports.

    I recall, when it was a direct competitor to Unity. Ah, the good old days. :)
     
    AcidArrow likes this.
  10. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    10,977
    They should and if things continue with their current trajectory, they will.
     
  11. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,468
    Either way, I'm not going to be drawn into a debate about bugs reports because I've been here so many times before and I said all I really wanted to say in the first post which was moderation because the post was reported for the reasons I asked about.