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Change tiling on individual 3D Cubes

Discussion in 'Getting Started' started by MikeTeavee, Dec 1, 2015.

  1. MikeTeavee

    MikeTeavee

    Joined:
    May 22, 2015
    Posts:
    194
    I'm making a simple house in Unity, and since I haven't learned Blender yet, I'm making the house out of Unity's primitive cubes.

    I'm using the same 'Stucco' material for each cube, and naturally the tiling is inconsistent. I know that when I change the tiling it's actually changing the material itself. So I need to know if there's a way to edit the material individually for each cube.

    I've read some tricks online, but they weren't clear enough (I wish there was a YouTube video on this).

    A very precise step-by-step answer would great.

    Otherwise ...should I just start learning Blender instead? I'm a programmer mainly and just trying to create a decent looking showcase game to demonstrate my coding ability. :)
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,840
    If that's the case, you should neither build a house of cubes nor warp your brain with Blender. You should instead use professionally created assets.

    Go ye to the Asset Store, and get yourself a little something for the holidays. There is a ton of great, high-quality stuff there (some of which is even free!).
     
  3. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,840
    To illustrate my point, check out this game my son made a couple years ago, using almost entirely Asset Store assets (though I did make the ghosts for him in Cheetah3D):



    Here's the webplayer version (please excuse the debugging output).
     
  4. MikeTeavee

    MikeTeavee

    Joined:
    May 22, 2015
    Posts:
    194
    Joe that game is pretty cool, he did a good job. I like your ghosts too!

    I did as you recommended and bought a few of model/material asset packages, some of which came with scripts that I will probably rewrite from scratch to learn and demonstrate what I can do.
     
    JoeStrout likes this.