Search Unity

Change the way to figure out LOD?

Discussion in 'General Graphics' started by prayshouse, Jan 23, 2018.

  1. prayshouse

    prayshouse

    Joined:
    Sep 11, 2017
    Posts:
    27
    Hi, everyone!

    Unity Manual said that LOD (levels of detail) depends on how far the camera is from the object.
    Can we use the distance between the object and the main player to figure out LOD?

    Thanks in advance.
     
  2. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    That wouldn't make sense, LOD is a visual effect to lessen rendering load
     
  3. prayshouse

    prayshouse

    Joined:
    Sep 11, 2017
    Posts:
    27
    I guess you are right. Thank you!

    =)
     
  4. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    What you may be thinking off is interaction bubble, which is LOD but for interaction (ie not visible), basically things that are far from the player have simplified or deactivated interaction update (unless it's visually important)