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Change the remote load path after the lazy init of addressables?

Discussion in 'Addressables' started by Mastaroth, Jan 15, 2020.

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  1. Mastaroth

    Mastaroth

    Joined:
    Dec 20, 2014
    Posts:
    13
  2. zyc_dc

    zyc_dc

    Joined:
    May 11, 2018
    Posts:
    42
    We also need this feature. The scenario is that our game supports offline gaming. We will only notify players to download assets when the game reaches a certain point. Then we need to specify a URL to players based on their geolocation.
     
  3. ao_196419

    ao_196419

    Joined:
    Jul 6, 2018
    Posts:
    17
    Got similar feature in my game and setting remote load path to {someClass.someStaticVariable} worked. Are you sure that you checked for catalog udpate after you changed the remote load path?
     
    lustgunther likes this.
  4. liyangw107

    liyangw107

    Joined:
    Aug 27, 2019
    Posts:
    12
    Same problem here.
    Runtime remote load path is working only one time once app running.
    I need to set path multiple time in one running. :(
     
  5. Lalitsharma81

    Lalitsharma81

    Joined:
    Jun 19, 2020
    Posts:
    13
    Hey did anyone find any solution for this ? I am facing same issue of lazy init
     
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