Hello, I'm making a 2d racing game. I meant to use the 2d components (Rigidbody2d, Colliders2d, etc) to make rotations easier to program. However, the Rigidbody2d documentation says that "objects can only move in the XY plane". That doesn't make much sense, as I would have to rotate the full coordinates system, change the skyboxes and gravity, etc. Is there any way to change the Rigidbody2d plane? Any other suggestions to avoid using the 3d components? Thanks!