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Change PhysicsShapeAuthoring.CollisionFilter after conversion

Discussion in 'Entity Component System' started by libra34567, May 2, 2020.

  1. libra34567

    libra34567

    Joined:
    Apr 5, 2014
    Posts:
    62
    Hi Guys, I wonder how could I change the converted property of PhsicsShapeAuthoring "CollisionFilter". after the gameobject is converted into ECS?. As my game is multiplayer and the collisionFilter is run time generated.

    Much Thanks!