I am needing help with changing an objects Y position during a scene change. I have a Pole that the player can interact with when playing. This pole is set to DoNotDestroy during a scene change. The issue I am running into is if the player moves this Pole to a location where the floor is lower than the new scene the Pole falls because there is nothing for it to collide with. Is there a way to store the X and Z position of the Pole and adjust the Y position to be the current Y position plus some amount so when the new scene is loaded the pole with Persist and gravity can take place to collide with the new floor?