Hi, i don't know if i am asking something really stupid right now, but i am just gonna go ahead. Is there a way to extend the unity Pro editor hotkeys through scripting or something? Cause i would like to see some options that are just not working right now... (pause, play and stop hotkeys for example). Thanks, Jan
It's limited, but you can change a few of the settings in the Preferences (in the Keys panel). You can also assign a menu keystroke to some editor scripts using the MenuItem attribute. The play, pause and step commands actually have keystrokes already, under the Edit menu.
JanHelleman, Oct 21, 2009 its been almost 6 years they still can't implement normal shortcuts. Has anyone ever tried to pause the game with CTRL + SHIFT + p when you running it? Are you assuming developers are octopuses? UPD: You can now in 2019
so do i have to setup a macro to hit ctrl shift p for me so that i can properly debug? i need to pause while i'm doing other things with the mouse, so clicking on the pause button is not an option. Obviously I can find a workaround for this, but it'd be nice if it were easier. I saw some sort of graphical glitch, so i want to pause when i see it, but the glitch only occurs when i'm using my mouse at the moment, so either i have to completely change the environment or download a macro recorder program. guess i'll do the latter.
I cant even set my scene to take a screenshot while runtime I cant pause my favorite action. Is there any way to change this hotkey for pausing scene?
[QUOTE="Is there a way to extend the unity Pro editor hotkeys through scripting or something? Cause i would like to see some options that are just not working right now... (pause, play and stop hotkeys for example). [/QUOTE] For anybody who just wants to know how to make a hotkey, look for Edit > Shortcuts To set one, DOUBLE CLICK