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Change box collider 2D z position?

Discussion in '2D' started by james432213, Nov 9, 2018.

  1. james432213


    Jun 14, 2018
    Is it possible to change the z position of the box collider 2D like you can with an ordinary box collider? I would use a box collider (3d) but my player has a 2d box collider and apparently interactions between box colliders 2d and box colliders don't work.

    I want to move the box collider closer to the tip of the spikes.

    Thank you

    (it wouldn't allow me to add "new" tags)
  2. PGJ


    Jan 21, 2014
    You could move the collider to a child object and change the z coordinate for that object.
  3. MelvMay


    Unity Technologies

    May 24, 2013
    Know thought that the Z position of the GameObject it's on has no relevance to the collisions because well, it's 2D physics. All you're going to do is change the rendering for the Gizmo. Hopefully you know this but wanted to be clear.