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Change Animator's Mesh Runtime

Discussion in 'Animation' started by tendimensions, Jul 16, 2022.

  1. tendimensions

    tendimensions

    Joined:
    Jul 17, 2018
    Posts:
    1
    Hello,

    I have a question regarding Unity's Animator Component.

    So I have a root gameobejct, which contains Character Controller, ThirdPersonMovement, and Animator attached to it.
    This object also has Photon (Multiplayer) related Components such as TransformView, AnimatorView.

    And the root object contains a skeletal rig, and mesh as child objects.

    My objective is to change this geometry/mesh runtime, ie. retain the rig but just change mesh. When I do that, the changed mesh stays static in a T-Pose, and fails to animate.

    Could you please help me regarding this?

    Thanks