I made a quick game recently with Unity, Playmaker, and iTween. It took me about 3 days of casual development after work, and I think it's kind of cool. It's about a lonely UFO photographer. Hopefully someone here likes it.. http://www.stevegargolinski.com/chance-of-a-lifetime/ Let me know what you think!
Is there no actual ending then? Is it supposed to be some kind of statement? The player wasting their time trying to figure out what to do is a parallel to the character living a useless, boring life? The percussion isn't helping anything. And if what I said above is true, the ending is irritating; again, it may be designed to bring you into the game, but it just makes me upset with you, the game designer, which doesn't create that connection for me. And if what I said is not true, you need to provide better guidance of how to progress past the first scene. Aside from these criticisms, you've got a great atmosphere going, and this could easily turn into something great if you end it better.
Hi Jessy, thanks for the feedback! Yeah, that is the only scene - and a lot of what you're feeling is pretty much what I was going for. I was really trying to pass the confusion and loneliness of the main character's life onto the player. It's definitely unsettling, and pretty unconventional. It's an experimental idea (it was made for the experimental gameplay project) I wanted to try out, maybe it's a swing and a miss =)
After the initial scripted 'sighting' I roamed a bit then stopped. As an 'experimental' piece I think it is great. I can see this as part of a new form of Modern Art, I daresay. Something you'd experience in a gallery of interactive art/media. On those merits, I believe it successful. But as a traditional 'game',..not so much for the obvious reasons.