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Chameleon Run [Android - Free]

Discussion in 'Made With Unity' started by kole9273, Nov 4, 2014.

  1. kole9273

    kole9273

    Joined:
    Oct 10, 2013
    Posts:
    13
  2. kole9273

    kole9273

    Joined:
    Oct 10, 2013
    Posts:
    13
    Just released an update that includes some performance improvements, tips, and gives more time before the first jump.
     
  3. Split82

    Split82

    Joined:
    Aug 27, 2013
    Posts:
    7
    You must be kidding. I guess you wanted to write: "I spent last few days rewriting stolen source code", because "your" game is basically my old Ludum Dare entry:
     
  4. Split82

    Split82

    Joined:
    Aug 27, 2013
    Posts:
    7
    After checking your game a little bit more I can see there is different physics, so you probably didn't steal the source code, you were only inspired a lot by the original ;) That's much better.
     
  5. joni-giuro

    joni-giuro

    Joined:
    Nov 21, 2013
    Posts:
    435
    Looks like someone got an agreement
     
  6. WendelinReich

    WendelinReich

    Joined:
    Dec 22, 2011
    Posts:
    228
    Hi @Split82 , congrats on the Apple Design Award!

    I got your game on Play and have to say I'm blown away by your beautiful visual style. I wonder if you'd be willing to share some of your methods. The thing I'm most curious about is how you got the athmosphere to feel 'thick', almost as if you used volumetric light (which I guess you didn't). But there's so much other stuff - your image effects, particle systems and so on! :)

    Cheers /Wendelin
     
  7. GhulamJewel

    GhulamJewel

    Joined:
    May 23, 2014
    Posts:
    351
    What game are you referring too? I am curious.

    Edit*

    Just stumbled across it on the app store!
     
    Last edited: Jun 15, 2016