Hello, Im totally new to sounds in Unity. I need to make realistic Chainsaw Revving. Is it good idea to make like 4 sounds: - chainsaw_normal - chainsaw_revvingUp - chainsaw_revving - chainsaw_revvingDown Will it sound reallistic if I transition between those sounds?
One other trick that people will use for revving engines is to have different loops at different RPMs and then blend between them. This is because if you simply pitch shift the loop too much it'll sound off. E.g. You might have: Chainsaw start -> goes into loop Chainsaw loops at different revs ... then use pitch shifting and blending (FMOD or Unity) to shift between low to high revs Chainsaw end