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Question Chain made of Character Joint doesn't react to motion

Discussion in 'Physics' started by LightStriker, Jan 22, 2021.

  1. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    I have a simply metallic chain made of 5 rigidbodies, 4 of which are character joint.

    The chain reacts well when I rotate the root around.

    But if I move the root, the chain stay static, like if world motion doesn't impact it.

    What am I missing?
     
    Last edited: Jan 23, 2021
  2. ramsey05

    ramsey05

    Joined:
    Jan 18, 2020
    Posts:
    25
    can u send a video from that or just take a screen shot of ur joint
     
  3. Sab_Rango

    Sab_Rango

    Joined:
    Aug 30, 2019
    Posts:
    121
    Hey!
    If the main character rigidbody was not rotated by physics api like AddTorque() or character animation body is not set to Kinematic rigidbody,
    any physics system that was attached to the character will not work.