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Chain and GO - GameObject chaining tool

Discussion in 'Assets and Asset Store' started by Dep, Apr 9, 2014.

  1. Dep

    Dep

    Joined:
    Jan 17, 2013
    Posts:
    36
    $CnGSmall.jpg


    Chain and GO is a simple tool that allows you to create chains of objects very quickly.
    The most obvious use case is for creating fences. Best described with a video:

    In this video I first show how the tool works with one of the prefabs included.
    After that I grab some random fence model from the asset store and show how easy it is to setup your own models. The stone fence is not included in this asset.


    $unityicon.png Go to the Asset Store ->
    https://www.assetstore.unity3d.com/#/content/16795


    Let me know what you think and what kind of features would improve this asset.
     
    Last edited: Apr 15, 2014
  2. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,842
    Very interesting, can you use any kind of item ?
     
  3. Dep

    Dep

    Joined:
    Jan 17, 2013
    Posts:
    36
    Yes. Any prefab will work. Doesn't matter if it's null go or if you chain terrains together.

    Now available on the asset store!
     
  4. p6r

    p6r

    Joined:
    Nov 6, 2010
    Posts:
    1,158
    Very clever !!! Great job !
    6R
     
  5. Dep

    Dep

    Joined:
    Jan 17, 2013
    Posts:
    36
    Thanks. Glad you like it.
     
  6. thehen2

    thehen2

    Joined:
    Apr 1, 2014
    Posts:
    54
    This is perfect - I just bought a copy!
     
  7. judah4

    judah4

    Joined:
    Feb 6, 2011
    Posts:
    256
    I really like this :) it made my fence building so much easier. I was playing with the randomRotation variable in the editor but I didnt notice anything different. Is it possible to have the fence not form a straight line? Im trying to get a rougher looking fence and having them all line up looks a little to perfect
     
  8. Dep

    Dep

    Joined:
    Jan 17, 2013
    Posts:
    36
    The random rotation child drop variables effect the 2nd level children of the LineObjectPrefab.
    In other words, the children of the child of the LineObjectPrefab. Take a look at the wooden fence example.

    If you need something else, let me know and I'll gladly provide!
     
  9. JDrem1

    JDrem1

    Joined:
    Jun 24, 2017
    Posts:
    199
    HI does it work with Unity 2017.

    I just tried to put it in my cart but it gave the Unity 4 warning.

    Thank you for any help.