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CETO water system render targets issue on iOS devices

Discussion in 'General Graphics' started by Octane-Test, Jan 12, 2020.

  1. Octane-Test

    Octane-Test

    Joined:
    Aug 23, 2016
    Posts:
    23
    I am trying to use CETO water system in my iOS game. When I run the build on iOS devices, I get following crash log:

    Screenshot 2020-01-11 at 10.26.38 AM.png
    Devices on which the build crashes: iPad Air (1st gen - A7 chipset), iPhone 6s (A9 chipset), iPhone 7 Plus (A10 Fusion)

    Device on which the build runs properly: iPhone X (A11 Bionic)

    Unity version: 2019.2.16f1

    I have following questions:

    1. Is this a limitation of CETO water system?
    2. If no, how can I modify the code to make it run on majority of the iOS devices?
    I would appreciate any suggestions and thoughts on this topic. Thank you.
     
  2. Octane-Test

    Octane-Test

    Joined:
    Aug 23, 2016
    Posts:
    23
    Refer to this link for the answer.