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Centralized Shared Assets across multiple projects

Discussion in 'Unity Accelerator' started by chrisk, Nov 17, 2019.

  1. chrisk

    chrisk

    Joined:
    Jan 23, 2009
    Posts:
    704
    The one of the major problems with Unity is dealing with large assets. And it has been basically the same for the last 20 years.

    Building and rebuilding assets are so frustrating and it can take a full day for my current projects. And it slows editor down as the size grows. When you are creating a new project, each project will have its own copies and there are lots of duplicates and you will have to rebuild again.

    One idea I have is this.
    Now that you have a new Cache Server, why don't you expand it to a shared assets concept across multiple projects? i.e., a centralized asset database. When you add assets, you add them to the Cache Server and from the Editor, you just point references to it, like a symbolic link.

    And the Cache Server will build the asset in the background with a given matrix, such as platform, quality configuration, Engine version and etc.
    Yeah, it will create huge libraries but hard drives are very cheap but the time is not.

    Is this a pipedream? Or something you already have planned?

    Thanks.
     
    Lars-Steenhoff likes this.
  2. bradunity

    bradunity

    Joined:
    Nov 12, 2013
    Posts:
    195
    This does sound like an intriguing proposition. You might consider posting it over in the community Answers forums to see if there's a broader interest. Currently, we do not have this in our roadmap.
     
  3. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,535
    This is what I like to see to!

    And unity answers is not the right place for its I would just stick to the forums