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Caught fatal signal - signo:11 code:1 errno:0

Discussion in 'Linux' started by frekons_unity, Jul 15, 2020.

  1. frekons_unity

    frekons_unity

    Joined:
    Sep 6, 2018
    Posts:
    6
    upload_2020-7-15_12-49-58.png

    I am trying to run my server (server-linux-x64 build) in linux ubuntu 18.04, but it crashes with this error
    how could i solve this?

    in windows 10, everything works normally

    unity version: 2019.4.3f1
     
  2. andrews_unity

    andrews_unity

    Unity Technologies

    Joined:
    Dec 11, 2015
    Posts:
    258

    Can you post the entire log or send me a DM with the entire log.
     
  3. LucasZarzur

    LucasZarzur

    Joined:
    Jul 23, 2020
    Posts:
    1
    I had the same issue. I have been send the bug report, but I don't receive any answer!
     
  4. andrews_unity

    andrews_unity

    Unity Technologies

    Joined:
    Dec 11, 2015
    Posts:
    258
    Do you happen to have the bug number ?
     
  5. thorgeir

    thorgeir

    Joined:
    May 7, 2019
    Posts:
    2
  6. Tritina

    Tritina

    Joined:
    Jan 22, 2018
    Posts:
    3
    We have a similar problem:

    Caught fatal signal - signo:11 code:1 errno:0 addr:0x10
    Obtained 12 stack frames.
    #0 0x007fb61b3cc630 in _L_unlock_13
    #1 0x007fb616fb5ac0 in _nv043glcore
    #2 0x007fb616ea2abe in _nv016glcore
    #3 0x007fb616ea3418 in _nv016glcore
    #4 0x007fb616ead165 in _nv016glcore
    #5 0x007fb616f96408 in _nv043glcore
    #6 0x007fb61701a618 in _nv043glcore
    #7 0x007fb616ab86d8 in _nv023glcore
    #8 0x007fb616ab9850 in _nv023glcore
    #9 0x007fb61c49a341 in ComputeShader::DispatchComputeShader(unsigned int, int, int, int, ShaderPassContext*)
    #10 0x007fb61c68aeb1 in ComputeShader_CUSTOM_Dispatch(ScriptingBackendNativeObjectPtrOpaque*, int, int, int, int)
    #11 0x000000409f79b5 in (wrapper managed-to-native) UnityEngine.ComputeShader:Dispatch (UnityEngine.ComputeShader,int,int,int,int)
    [inno01@prod-smsp-001-eu-central-1.innovation.cipsoft.com ~]$ Caught fatal signal - signo:11 code:1 errno:0 addr:0x10

    happens on a g4dn.xlarge aws instance running these drivers: NVIDIA-Linux-x86_64-450.51.05-grid-aws.
     
  7. KonstantinMaximus

    KonstantinMaximus

    Joined:
    Feb 13, 2014
    Posts:
    21
    Did you guys figure this out? Have the same issue :(
     
  8. j2inet

    j2inet

    Joined:
    Jul 15, 2015
    Posts:
    7
    Ugh, I've encountered the exact same thing. The app works fine on macOS and Windows, but fails on Linux.

    I had hoped there would be a fix for this. As current deadlines are not going to allow me to wait on a fix I will just have to move on. But the output I got is at this link until the end of February 2021.

    https://1drv.ms/t/s!Apo2rVWlZg0qiP8zEFLIFmphGppcEw?e=SHLfkZ


    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    Caught fatal signal - signo:11 code:1 errno:0 addr:0x8
    Obtained 9 stack frames.
    #0 0x007fdeb861fd80 in funlockfile
    #1 0x007fdeb94aa13a in GfxDeviceGLES::DrawIndexedNullGeometry(GfxPrimitiveType, GfxBuffer*, int, int, int)
    #2 0x007fdeb94618c0 in GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
    #3 0x007fdeb94630d4 in GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
    #4 0x007fdeb94658bb in GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)
    #5 0x007fdeb945b985 in GfxDeviceWorker::RunGfxDeviceWorker(void*)
    #6 0x007fdeb98660ea in Thread::RunThreadWrapper(void*)
    #7 0x007fdeb86152de in start_thread
    #8 0x007fdeb8345a63 in clone
     
    Last edited: Jan 15, 2021
  9. j2inet

    j2inet

    Joined:
    Jul 15, 2015
    Posts:
    7
    I got some insight into this after cycling through hardware configurations. It occurs when I se a P2000 series Quadro card. On a computer that successfully ran my app I exchanged the card (Quadro P5000, GTX 1080Ti, GTX 970...) with the Quadro P2000 or P2200 the error would occur.

    I looked up the specs on the cards. The P2200 gas 1024 core . The other cards have 2,000+ cores. For the application in question, the video memory usage peaked at 900 megs (including what the OS was already using).
     
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