I am trying to run my dedicated game server on Multiplay. I am using Unity 2021.3.10f1 to create the linux build. The Test allocation works and I can connect to my server. After a few minutes the server crashes with the following error: Caught fatal signal - signo:11 code:0 errno:0 addrnil) Obtained 4 stack frames. #0 0x007fded3b8e420 in funlockfile #1 0x007fded23fb45c in mono_threads_exit_gc_safe_region_internal #2 0x007fded23fb5e7 in mono_threads_exit_gc_safe_region_unbalanced #3 0x000000420a6c23 in (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.UnsafeUtility:MemSet (void*,byte,long) When building with the target platform "Dedicated Server" do I still need to add the parameters -batchmode and -nographics to the configuration?