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Catlike Coding's C# and Shader Text Tutorials

Discussion in 'Community Learning & Teaching' started by Jasper-Flick, Jul 31, 2011.

  1. Jasper-Flick

    Jasper-Flick

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    eclipse130300 and dimmduh1 like this.
  2. Jasper-Flick

    Jasper-Flick

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  3. Jasper-Flick

    Jasper-Flick

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  4. Jasper-Flick

    Jasper-Flick

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    Lurking-Ninja likes this.
  5. Jasper-Flick

    Jasper-Flick

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    Lurking-Ninja likes this.
  6. Jasper-Flick

    Jasper-Flick

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    UV Sphere
    Wrapping a Grid Around a Sphere

     
  7. Jasper-Flick

    Jasper-Flick

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  8. Jasper-Flick

    Jasper-Flick

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  9. Jasper-Flick

    Jasper-Flick

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  10. Jasper-Flick

    Jasper-Flick

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  11. Jasper-Flick

    Jasper-Flick

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    Icosphere
    From Octahedron to Icosahedron

     
    flashframe likes this.
  12. Jasper-Flick

    Jasper-Flick

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    fomafomitch likes this.
  13. Jasper-Flick

    Jasper-Flick

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  14. Jasper-Flick

    Jasper-Flick

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  15. Jasper-Flick

    Jasper-Flick

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  16. MolochZ

    MolochZ

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    Hi Jasper,

    Wondering if you could help me if you have the time?
    I'm trying to get your Hex Grid Tutorial to work with URP.
    Been bashing my head against it for a few weeks now but can't get it to work.

    Any tips on setting up the shader graph, for the "Custom/VertexColors", in the first tutorial?

    Or any other method you might know of.

    Edit: This is the closest thing I've got to work.
    https://forum.unity.com/threads/custom-mesh-uv-mapping.1060721/
    The graph at the bottom. But it's in grey scale.
     
    Last edited: Nov 3, 2022
  17. Jasper-Flick

    Jasper-Flick

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    Last edited: Nov 4, 2022
    MolochZ likes this.
  18. MolochZ

    MolochZ

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    No way! Man that's gonna be awesome. Thanks for all your hard work. Learned so much from you.
     
  19. Jasper-Flick

    Jasper-Flick

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    You can find the Hex Map project here. I just released version 2.0.0, which does the switch to URP.
     
    MolochZ likes this.
  20. MolochZ

    MolochZ

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    Thanks again!
     
  21. Jasper-Flick

    Jasper-Flick

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