Hi - I have sort of posted this before, but have never really gotten a straight answer. Would really appreciate if someone at Unity could test this out. Importing a CAT rig stepped animation (from 3ds Max) into Unity does not work as intended. If I animate using a bi-ped or non-rigged object, the stepped keys import fine. I would absolutely LOVE to find out : 1. Why does this happen? 2. Is there a solution? Thanks!