i found some threads discussing that the skin morph modifier is not supported by unity and if it would, then it would take performance too. for my reasons i need a way to collapse the skin morphs in 3dsmax (2010 btw) to get them somehow in unity. maybe without collapsing the cat animation itself. i can't allow realtime morphings in my unity project, even if it would work, cause it should run with maximum speed on i-devices! what can i do to get my skin-morph results into unity?