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Castle of Cards - Multi-Touch House of Cards building

Discussion in 'Made With Unity' started by frozenpepper, Apr 15, 2016.

  1. frozenpepper

    frozenpepper

    Joined:
    Sep 17, 2007
    Posts:
    210
    Very happy to write that our latest game has been released on the AppStore !

    Castle of Cards was born as a diversion from our more "intense" work on other titles, and built specifically around multitouch possibilities that modern touch screen devices offer, it wants to recreate the experience of building houses of cards in real life with some of the advantages a digital version offers (Undo's and saving especially ) .

    With a perfect balance of realism, simplification and touch controls you will have to plan your construction and be precise with every card you place to build the highest tower.

    In competitive mode you will have a limited number of "Undo" actions to compete on a online leaderboard for the tallest construction.

    Game is currently priced 0.99$ as a special launch price so grab it as soon as possible

    About Unity being used, game was made with Unity 4.7 as we had way more fps (and less memory use) on older hardware than with version 5.3 (oldest hardware supported by Castle of Cardsis iPhone 4 and iPad 2).

    AppStore Link

    Here is a short "gameplay" video

     
    MeepertMeep and theANMATOR2b like this.
  2. MeepertMeep

    MeepertMeep

    Joined:
    Aug 23, 2015
    Posts:
    21
    Shoot. That's cool! How'd you get the rigidbody system to act so non-jumpy?
     
  3. frozenpepper

    frozenpepper

    Joined:
    Sep 17, 2007
    Posts:
    210
    Hum... had to promise my first born male child to the lord of darkness :) , AND have a very low fixed time step, high iterations and low min penetration fault + carefully balanced mass values between the objects that need to physically interact. Not always perfect, but it does the job.
    Thanks for the interest
     
    Last edited: Apr 18, 2016