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Casting other in game camera, Oculus Quest

Discussion in 'VR' started by Mockarutan, Oct 7, 2019.

  1. Mockarutan

    Mockarutan

    Joined:
    May 22, 2011
    Posts:
    158
    I have seen how you can cast what you are seeing in Oculus Quest to a companion app on a smartphone. My question is, can you cast the view from an anther in game camera? Or is it strictly a mirror of the players POV?
     
  2. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,446
    I would be very interested in this also, although it would obviously be quite taxing on the device rendering everything twice (we struggle to keep a good framerate with everything rendering on just one camera!)
     
  3. MonikaPeters

    MonikaPeters

    Joined:
    Oct 10, 2019
    Posts:
    13
    I didn’t use Oculus Quest. Can anyone say what it’s like?
     
  4. ROBYER1

    ROBYER1

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    Oct 9, 2015
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    1,446
  5. Mockarutan

    Mockarutan

    Joined:
    May 22, 2011
    Posts:
    158
    If anyone googles this, the answer is no. The casting to the companion app seems to be explicitly the POV from the headset.
     
  6. icosajim

    icosajim

    Joined:
    Mar 28, 2015
    Posts:
    2
    https://developer.oculus.com/documentation/unity/unity-mrc/

    If anyone else googles, this answer is maybe; depending on your use-case. Take a look at Mixed Reality Capture. It's normally used to put a person in front of a greenscreen and composite them in to the game, but it does allow you to specify an non-head-tracked camera and send it to a computer. It's a bit of a hassle to set up, so it's probably not useful for a consumer-based game, but if you have control of the environment and setup, it should do what you want.
     
    phiammacdeo likes this.