Basically, if you have two entites with rendering components in the scene, one near the scene origin and one 1e12 units away, lightning completely breaks. If you turn off shadows on the Direction light, then everything is working again. Lightning breaks even if all entites has shadow casting disabled. Scene, when one of the entities is far away Scene, when you bring second object to the scene origin Entities.Graphics 1.0.11 Unity 2022.3.4 Why I need such distances? I am making a space simulator in the Solar system in real scale. I am using floating origin, so camera is always at the scene origin. But some objects could be such distance away (like Pluto is away from Earth). Any temporary workaround will be appreciated while bug is not fixed (like patch for entites.graphics).