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(Case 989622) PackedMemorySnapshot: NativeArray memory missing (allegedly fixed in 2018.2)

Discussion in '2018.2 Beta' started by Peter77, Jun 11, 2018.

  1. Peter77

    Peter77

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    Jun 12, 2013
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    4,013
    I just received a reply for case 989622, which has been closed with the following comment:
    To me, this sound like "won't fix in old system". However, looking at the public issue tracker, the issue is now marked as "fixed in 2018.2":
    https://issuetracker.unity3d.com/is...shot-nativearray-memory-is-not-captured-in-it

    What's correct now? Can I expect this being fixed in 2018.2 and what build would that be?
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Jul 25, 2013
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    Looks like an oversight. I've reactivated the issue so it could be resolved properly. The issue has not been fixed as far as I can tell.
     
    Peter77 likes this.
  3. alexrvn

    alexrvn

    Unity Technologies

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    May 16, 2017
    Posts:
    19
    Yup oversight on my end, resolved it properly now. Sorry for the confusion.
     
    Peter77 likes this.
  4. Peter77

    Peter77

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    Cool, thank you both for clarification!