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(Case 978404) Corrupted files in standalone build Asset Bundles

Discussion in '2017.3 Beta' started by jgilbert, Dec 13, 2017.

  1. jgilbert

    jgilbert

    Joined:
    Aug 20, 2014
    Posts:
    10
    When trying to load Mesh objects from an Asset Bundle on a player built on 2017.3.0f2 I get spammed with errors about corrupt .cab files. I have already tried recreating the project with the assets to make sure the Library was fresh. On our project it takes about a day to import. This eventually ends with either locking the application up or crashing.

    Capture.JPG
     
    Last edited: Dec 13, 2017
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,313
    In this case, I tend to submit a bug-report describing the problem, containing everything but the project and ask QA for a secure Unity server/location where I can upload the project.

    Unity QA normally replies with a password protected owncloud link. Make sure to mention how much space you need.

    I recommend to ask them in your bug-report to send the owncloud link under separate cover, directly to your email-address and not to add it to the bug-report as a reply. I might be a little paranoid, but I don't want sensitive information in the bug-report itself, in case that fogbugz bug-report link is leaked.

    Like some users on the forum post the actual link to their bug-report, rather than the Case number only and thus give everyone access to all their submitted bug-reports and any information shared. Don't make this mistake.
     
    Last edited: Dec 13, 2017