Hi, I just tested my asset (UMotion) with Unity 2017.3. I noticed a problem that didn't exist in previous Unity versions: When the Main Game Camera in the scene has "Allow HDR" enabled and the scene lightning is also enabled, the rendering of my bones has sorting issues in the Scene View: To render the bones above everything else in the scene I stack a second scene camera above the original one (just as how you usually render a gun in a FPS shooter so that it is always drawn above the scene geometry). Can I get some more information on what has been changed regarding the HDR rendering that I suddenly get this sorting issues? Any idea what's causing these? Thank you very much!