Dynamic Batching is not working in a build, but does work in the editor. The included test-scene is made of a bunch of Cubes and a static camera. Each cube contains 24 vertices according to Unity's Mesh Inspector. Spoiler: Profiler Reproduce Open user attached project Open Player Settings and notice Dynamic Batching is enabled Press File/Build & Run to build a Windows Standalone 64bit player Start Player Connect and enable Profiler to running Player Select "Rendering" tab Observe "Dynamic Batching" shows "Batched Draw Calls: 0" always. Quit Player and switch back to Unity Editor Press Play in editor Connect and enable Profiler to running game in Editor Select "Rendering" tab Observe "Dynamic Batching" shows "Batched Draw Calls: 797" always. I've reproduced this issue with 2017.2.0b9 on Windows 64bit Standalone, UWP Windows and XboxOne. Expected Dynamic Batching should work in a build.