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(Case 942659) Graphics.CopyTexture + mipmapless RenderTexture = "RenderTexture.GenerateMips failed"

Discussion in '2017.2 Beta' started by raphick, Sep 13, 2017.

  1. raphick

    raphick

    Joined:
    Nov 15, 2016
    Posts:
    365
    I used to copy renderTextures without mipmap into Texture2DArray with Graphics.CopyTexture.
    Since Unity 2017.2beta the Console throws an error message saying "RenderTexture.GenerateMips failed: render texture does not have mip maps (set useMipMap to true)".

    It slows down performances very much as the console is spammed.
    I could set mipmap to true, but i don't need/want them.
     
  2. raphick

    raphick

    Joined:
    Nov 15, 2016
    Posts:
    365
    Solved in Beta 11.