Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  3. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

(Case 942659) Graphics.CopyTexture + mipmapless RenderTexture = "RenderTexture.GenerateMips failed"

Discussion in '2017.2 Beta' started by raphick, Sep 13, 2017.

  1. raphick

    raphick

    Joined:
    Nov 15, 2016
    Posts:
    365
    I used to copy renderTextures without mipmap into Texture2DArray with Graphics.CopyTexture.
    Since Unity 2017.2beta the Console throws an error message saying "RenderTexture.GenerateMips failed: render texture does not have mip maps (set useMipMap to true)".

    It slows down performances very much as the console is spammed.
    I could set mipmap to true, but i don't need/want them.
     
  2. raphick

    raphick

    Joined:
    Nov 15, 2016
    Posts:
    365
    Solved in Beta 11.