Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

Bug (Case 1400318) Enabling MSAA makes dimension mismatch errors when using custom renderer feature

Discussion in '2022.1 Beta' started by Kichang-Kim, Feb 3, 2022.

  1. Kichang-Kim


    Oct 19, 2010
    Hi. I found that MSAA x2 settings makes "Dimensions of color surface does not match dimensions of depth surface" error when using custom URP renderer feature.

    If MSAA is disabled, it shows "CommandBuffer: temporary render texture not found while executing (SetRenderTarget color buffer)" warning only.

    Of course, same code works without any error or warnings on Unity 2021.2.9f1. Only 2022.1b has this issue.

    Reported as Case 1400318.
    LeonhardP likes this.
  2. LeonhardP


    Unity Technologies

    Jul 4, 2016
    Kichang-Kim likes this.