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Bug (Case 1400318) Enabling MSAA makes dimension mismatch errors when using custom renderer feature

Discussion in '2022.1 Beta' started by Kichang-Kim, Feb 3, 2022.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    1,011
    Hi. I found that MSAA x2 settings makes "Dimensions of color surface does not match dimensions of depth surface" error when using custom URP renderer feature.

    If MSAA is disabled, it shows "CommandBuffer: temporary render texture not found while executing (SetRenderTarget color buffer)" warning only.

    Of course, same code works without any error or warnings on Unity 2021.2.9f1. Only 2022.1b has this issue.

    Reported as Case 1400318.
     
    LeonhardP likes this.
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,135
    Kichang-Kim likes this.