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Bug (Case 1370598) Enabling Opaque Texture + OpenGLES3 makes ZTest broken

Discussion in '2021.2 Beta' started by Kichang-Kim, Oct 5, 2021.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    1,012
    Hi. I found that latest Unity 2021.2.0b14 + URP 12 has depth testing issue when using OpenGLES3 graphics API.

    You can easily reproduce this by enabling Opaque Texture in URP settings and build it for OpenGLES3 android platform. ZTested transparent object are visible even it is located behind other opaque object.

    I reported this as Case 1370598.
     
    LeonhardP likes this.