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Bug (Case 1341145) Regression: Windows Standalone Player crash introduced in 2021.2.0a19

Discussion in '2021.2 Beta' started by Peter77, Jun 5, 2021.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,590
    Building a Windows Standalone Player of the provided project with Unity 2021.2.0a19 causes the Player to crash. Building the Player with 2021.2.0a17 does not cause it to crash.

    Please see crash.dmp and DxDiag files that are attached to the bug-report Case 1341145.

    Code (CSharp):
    1. ========== OUTPUTTING STACK TRACE ==================
    2.  
    3. 0x00007FFD5F311478 (GameAssembly) [D:\Projects\Wolf_Projects\Wolf_2021_2\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib4.cpp:13736] Array_Clear_m48B57EC27CADC3463CA98A33373D557DA587FF1B
    4. 0x00007FFD5F16CFFB (GameAssembly) [D:\Projects\Wolf_Projects\Wolf_2021_2\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Generics4.cpp:6937] Dictionary_2_Clear_m9821889E928BB7EAEE9A7E81EDFC59651F7CBDD0_gshared
    5. 0x00007FFD5F4C144C (GameAssembly) [D:\Projects\Wolf_Projects\Wolf_2021_2\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\UnityEngine.UI.cpp:7476] CanvasUpdateRegistry_PerformUpdate_mA5CAEDD4452E5C8B58B688C08BC491AC2DAFD51A
    6. 0x00007FFD5F1DE56C (GameAssembly) [D:\Projects\Wolf_Projects\Wolf_2021_2\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib1.cpp:8373] Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E
    7. 0x00007FFD5EE15A16 (GameAssembly) [C:\Program Files\Unity\2021.2.0a19\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:568] il2cpp::vm::Runtime::InvokeWithThrow
    8. 0x00007FFD5EE159B4 (GameAssembly) [C:\Program Files\Unity\2021.2.0a19\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:553] il2cpp::vm::Runtime::Invoke
    9. 0x00007FFD6C31EB08 (UnityPlayer) [C:\buildslave\unity\build\Runtime\ScriptingBackend\Il2Cpp\ScriptingApi_Il2Cpp.cpp:292] scripting_method_invoke
    10. 0x00007FFD6C3376AC (UnityPlayer) [C:\buildslave\unity\build\Runtime\Scripting\ScriptingInvocation.cpp:298] ScriptingInvocation::Invoke
    11. 0x00007FFD6CA71B11 (UnityPlayer) [C:\buildslave\unity\build\Modules\UI\CanvasManager.cpp:942] `UI::InitializeCanvasManager'::`2'::UIEventsWillRenderCanvasesRegistrator::Forward
    12. 0x00007FFD6BA13F51 (UnityPlayer) [C:\buildslave\unity\build\Runtime\Camera\Camera.cpp:2297] Camera::StandaloneCustomRender
    13. 0x00007FFD6BA14328 (UnityPlayer) [C:\buildslave\unity\build\Runtime\Camera\Camera.cpp:2267] Camera::StandaloneRender
    14. 0x00007FFD6BA0C21F (UnityPlayer) [C:\buildslave\unity\build\Runtime\Camera\Camera.cpp:5186] CameraScripting::Render
    15. 0x00007FFD6B608EC0 (UnityPlayer) [C:\buildslave\unity\build\artifacts\Win\Modules\Win64_VS2019_dev_i_ut_r\Bindings\CoreBindings.gen.cpp:17421] Camera_CUSTOM_Render
    16. 0x00007FFD5EE15A16 (GameAssembly) [C:\Program Files\Unity\2021.2.0a19\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:568] il2cpp::vm::Runtime::InvokeWithThrow
    17. 0x00007FFD5EE159B4 (GameAssembly) [C:\Program Files\Unity\2021.2.0a19\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:553] il2cpp::vm::Runtime::Invoke
    18. 0x00007FFD6C31EB08 (UnityPlayer) [C:\buildslave\unity\build\Runtime\ScriptingBackend\Il2Cpp\ScriptingApi_Il2Cpp.cpp:292] scripting_method_invoke
    19. 0x00007FFD6C3376AC (UnityPlayer) [C:\buildslave\unity\build\Runtime\Scripting\ScriptingInvocation.cpp:298] ScriptingInvocation::Invoke
    20. 0x00007FFD6C345C5D (UnityPlayer) [C:\buildslave\unity\build\Runtime\Mono\MonoBehaviour.cpp:849] MonoBehaviour::InvokeMethodOrCoroutineChecked
    21. 0x00007FFD6C345CEE (UnityPlayer) [C:\buildslave\unity\build\Runtime\Mono\MonoBehaviour.cpp:861] MonoBehaviour::InvokeMethodOrCoroutineChecked
    22. 0x00007FFD6C344BEA (UnityPlayer) [C:\buildslave\unity\build\Runtime\Mono\MonoBehaviour.cpp:1240] MonoBehaviour::DelayedStartCall
    23. 0x00007FFD6BBB7714 (UnityPlayer) [C:\buildslave\unity\build\Runtime\GameCode\CallDelayed.cpp:187] DelayedCallManager::Update
    24. 0x00007FFD6BEB76E4 (UnityPlayer) [C:\buildslave\unity\build\Runtime\Misc\Player.cpp:1563] `InitPlayerLoopCallbacks'::`2'::EarlyUpdateScriptRunDelayedStartupFrameRegistrator::Forward
    25. 0x00007FFD6BEA641E (UnityPlayer) [C:\buildslave\unity\build\Runtime\Misc\PlayerLoop.cpp:384] ExecutePlayerLoop
    26. 0x00007FFD6BEA64EF (UnityPlayer) [C:\buildslave\unity\build\Runtime\Misc\PlayerLoop.cpp:408] ExecutePlayerLoop
    27. 0x00007FFD6BEAA412 (UnityPlayer) [C:\buildslave\unity\build\Runtime\Misc\PlayerLoop.cpp:514] PlayerLoop
    28. 0x00007FFD6C3BD456 (UnityPlayer) [C:\buildslave\unity\build\PlatformDependent\WinPlayer\WinMain.cpp:244] PerformMainLoop
    29. 0x00007FFD6C3BC18D (UnityPlayer) [C:\buildslave\unity\build\PlatformDependent\WinPlayer\WinMain.cpp:1177] MainMessageLoop
    30. 0x00007FFD6C3C0D49 (UnityPlayer) [C:\buildslave\unity\build\PlatformDependent\WinPlayer\WinMain.cpp:1686] UnityMainImpl
    31. 0x00007FFD6C3C28CB (UnityPlayer) [C:\buildslave\unity\build\PlatformDependent\WinPlayer\WinMain.cpp:1726] UnityMain
    32. 0x00007FF6D80211F2 (Wolf) [d:\agent\_work\63\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] __scrt_common_main_seh
    33. 0x00007FFD962A6FD4 (KERNEL32) BaseThreadInitThunk
    34. 0x00007FFD97F9CEC1 (ntdll) RtlUserThreadStart
    35.  
    36. ========== END OF STACKTRACE ===========
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
    Thanks for the report @Peter77, we're looking into it.
     
    Peter77 likes this.
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,590