I can't seem to get a fast moving hing joint (pinball flipper) to not overshoot its limits. It also always seems to come to a rest at +/- 2 degrees from the limits: here the limits are 0 - 60 Whenever I change the motor force from -5000, to 5000 it overshoots. Then comes to a rest at 2 degrees off the limit. Looks really bad in-game, like the flipper has a wobble to it. Any ideas how to fix? Can't seem to find a physics settings that can fix this issue. "Max Angular Correction" does nothing.