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Bug (Case 1312636) Transform gizmo rendering completely broken (╯°□°)╯︵ ┻━┻

Discussion in '2021.1 Beta' started by Peter77, Feb 6, 2021.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,324
    When no axis is highlighted, it's rendered correctly:

    upload_2021-2-6_13-10-1.png


    If an axis is highlighted, the line is rendered on top of the arrow, as shown in the image below:

    upload_2021-2-6_13-11-14.png


    upload_2021-2-6_13-14-40.png

    Tested Unity 2021.1.0b5 :)
     
    NotaNaN, valarus, xVergilx and 6 others like this.
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,324
  3. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    Actually both of them are "incorrect", and have been like that since forever :) Your first image also has the axis poking through the cone handle, just the colors are similar enough that it's not visible. The new highlight made the colors a tiny bit more different, and thus it's now more visible.
     
  4. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,025
    @Aras, Something that you didn't have time to do when you fixed the other handles bugs? Thanks again for those, by the way.
     
  5. Onigiri

    Onigiri

    Joined:
    Aug 10, 2014
    Posts:
    350
    Still praying for antialiased handles btw...
     
    Neonage and Neonlyte like this.
  6. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,793
    I'd go for a z-depth handle ... ya know... so I can see where the handle is in relationship with the objects