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Bug (Case 1275108) new Input system always shows busy cursor

Discussion in 'Input System' started by CDF, Sep 3, 2020.

  1. CDF

    CDF

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    Mouse cursor is always in a Busy state when launching a Standalone Build.
    Have only tested on Windows though.

    I finally nailed this down to the new input system.
    With the new input system disabled, issue does not occur.

    Anyone know of any workarounds available?
    It's really frustrating and seems like the game is always performing some task.
    Not a good look.

    Video:
     
  2. abjeremy

    abjeremy

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    I am also experiencing this in 2020.1.2f1 for standalone Windows build.

    The busy cursor only goes away if the application loses focus then regains it.

    This also appears to break custom cursors.

    This doesn't happen when launching through the editor.

    Edit: There appears to be a workaround. Enable the "Show splash screen" check box. Custom cursors seem to work too.
     
    MafiaMoe and omNomios_au like this.
  3. CDF

    CDF

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    Thanks.
    Hopefully Unity can fix this soon, really don't want to show a Unity splash screen to my client.
     
  4. jrmgx

    jrmgx

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    I also have this problem, do you have a link to the issue tracker?
     
  5. IEdge

    IEdge

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    Same problem here on 2020.1.15
     
  6. MollySpryFox

    MollySpryFox

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    I'm having this issue as well. In addition Cursor.SetCuror seems to not work when this happens
     
  7. CDF

    CDF

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    unrelated, but also related. Mouse position is broken on Mac standalone build.
    It's always (0, windowHeight) no matter where you click, breaking all OnGUI interactions.
    I'll need to submit another ticket for that.

    But damn, Standalone builds not getting much Love on the new Input system
     
  8. MollySpryFox

    MollySpryFox

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    @CDF do you have a link to the original issue? I'd like to put more votes into it and can't find it.
     
  9. CDF

    CDF

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    DrSeltsam and MollySpryFox like this.
  10. DrSeltsam

    DrSeltsam

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    Did you get any news from Unity in the meantime @CDF ? Unfortunately the issue tracker doesn't provide much information, do you know which Unity version has this fix (2020.2 or 2021.1)?
     
  11. CDF

    CDF

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    No they haven't said anything further
     
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  12. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    The original fix landed to 2020.2.0a18. The backport is currently in review for 2019.4. The bug was filled out incorrectly and was thus not showing backport status. I fixed that: issue tracker should reflect my changes in a few hours.
     
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  13. DrSeltsam

    DrSeltsam

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  14. arminiuspp

    arminiuspp

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    any news in 2019.4. ? I am still having this issue :/
     
  15. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    It was fixed in 2019.4.19f1.
     
  16. arminiuspp

    arminiuspp

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    oh, I still have 2019.4.12f1, I'll switch to 2019.4.21f1 real quick. thanks