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Bug (Case 1267272) [Entitites 0.13.0] Android build does not work properly

Discussion in 'Entity Component System' started by optimise, Jul 31, 2020.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,129
    The RotatingCube does not spin and keep logging error at Android build but no issue at Windows build.

    NullReferenceException: Object reference not set to an instance of an object
    Unity.Entities.ChunkDataUtility.AddEmptyChunk (Unity.Entities.Archetype* archetype, Unity.Entities.Chunk* chunk, Unity.Entities.SharedComponentValues sharedComponentValues) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.EntityComponentStore.GetCleanChunk (Unity.Entities.Archetype* archetype, Unity.Entities.SharedComponentValues sharedComponentValues) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.EntityComponentStore.GetChunkWithEmptySlots (Unity.Entities.EntityComponentStore+ArchetypeChunkFilter& archetypeChunkFilter) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.EntityComponentStore.CreateEntities (Unity.Entities.Archetype* archetype, Unity.Entities.Entity* entities, System.Int32 count) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.EntityComponentStore.CreateEntityWithValidation (Unity.Entities.EntityArchetype archetype) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.EntityDataAccess.CreateEntityDuringStructuralChange (Unity.Entities.EntityArchetype archetype) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.EntityDataAccess.CreateEntity (Unity.Entities.EntityArchetype archetype) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.EntityManager.CreateEntity (Unity.Entities.EntityArchetype archetype) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.EntityManager.CreateEntity (Unity.Entities.ComponentType[] types) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.World.get_TimeSingleton () (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.World.PushTime (Unity.Core.TimeData newTimeData) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.FixedRateUtils+FixedRateCatchUpManager.UpdateCallback (Unity.Entities.ComponentSystemGroup group) (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.ComponentSystemGroup.OnUpdate () (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.ComponentSystem.Update () (at <eb2953cd332c461f88827864ae0888a2>:0)
    Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at <eb2953cd332c461f88827864ae0888a2>:0)
    UnityEngine.Debug:LogException(Exception)
    Unity.Debug:LogException(Exception)
    Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
    Unity.Entities.ComponentSystemGroup:OnUpdate()
    Unity.Entities.ComponentSystem:Update()
    Unity.Entities.DummyDelegateWrapper:TriggerUpdate()
     
  2. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,129