Reported at: (Case 1256947) [XR] Oculus Quest build start of app and async single scene loading is vastly slower on 2020.2.0a15 The load time at the start of our Oculus Quest app and the loading time using async scene load between scenes is almost 2 minutes+ for very simple scenes even though the priority of loading is set to high. On earlier engine versions this load time was closer to 20-30 seconds. This behaviour is only observed when at least 3 scenes are included in the build. However, when building an empty scene on it's own, the load time is fine. If we add multiple other scenes in the build with that empty scene, the load time dramatically increases. Often this has led to 100+ seconds in load time for the app start when on prior engine versions such as 2020.1 or 2019.x the load time was 3-6 seconds (during the Unity splash screen) I backported the project from 2020.2.0a15 to 2020.1.0b12 and saw the load times immediately went back to their normal speeds. See this comparison video I made. See screenshot below from our bug report: Time to first swap is 105 seconds and the screen is just black that whole time, no splash screen showing even though splash screen is set to show.