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(Case 1250452) SceneManager.GetSceneByBuildIndex does not workwith "Reload Scene" disabled

Discussion in '2020.1 Beta' started by QFSW, May 30, 2020.

  1. QFSW

    QFSW

    Joined:
    Mar 24, 2015
    Posts:
    2,906
    Case 1250452
    All the structs it returns are "default" and have no name and isLoaded is returned to be false, even when it is loaded. I got the following response from support

    I responded back but have not heard further
    Thoughts? In my opinion it is clear that this is a bug? I'm okay with there being bugs, that's just something that happens, even if you say you can't be bothered to fix it, but I wish Unity didn't (and I've seen this a few times now) try to convince us that bugs are actually by design or intended. This is not by design or intended
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    QFSW likes this.