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Bug [Case 1205109] Reflection probe with Custom mode is not applied when instantiated from the prefab

Discussion in '2019.3 Beta' started by iamarugin, Dec 12, 2019.

  1. iamarugin

    iamarugin

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    This worked in 2019.3b11 and all previous versions and stopped working in 2019.3f1 and f3
    Because of this I've posted this into 2019.3 Beta forum and not in HDRP forum
     
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  2. iamarugin

    iamarugin

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    Also any workaround will be appreciated.
     
  3. iamarugin

    iamarugin

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  4. iamarugin

    iamarugin

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    Looks like realtime reflection probes are broken too.
     
  5. LeonhardP

    LeonhardP

    Unity Technologies

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  6. iamarugin

    iamarugin

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    Thanks!
     
  7. iamarugin

    iamarugin

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    It worth mention, that it reproduces even without HDRP installed.
     
  8. iamarugin

    iamarugin

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    Last edited: Jan 8, 2020
  9. LeonhardP

    LeonhardP

    Unity Technologies

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    It looks like this issue needs further investigation from our side. It will probably get reactivated, also because the fix in that PR is more of a workaround that requires further actions on the user side to take effect.

    From the devs: "Every time the SRP asset type is changed, a domain reload must occur to make the fix effective.
    (Can be done by entering play mode without fast play mode, or triggering C# compilation)."
     
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  10. iamarugin

    iamarugin

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    Thaks for info!
     
  11. LeonhardP

    LeonhardP

    Unity Technologies

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  12. iamarugin

    iamarugin

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    I tried this PR and the issue was indeed fixed. Thank you very much for investigation!
     
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