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(Case 1190450) [VR] [LWRP] 2019 with LWRP only renders left eye on android

Discussion in 'VR' started by firsttype5, Oct 10, 2019.

  1. firsttype5

    firsttype5

    Joined:
    Oct 9, 2019
    Posts:
    4
    1. What happened
    Enable VR(cardboard), only rendered left eye.

    2. How we can reproduce it using the example you attached
    - create unity project in unity2019.2.8f1
    - install google vr android package(1.18.4)
    - install lightweight RP package(6.9.1)
    - setting lightweight rp
    - switch platform to android
    - setting xr setting at player section on Project Setting
    - build and run on real device(i use xperia)
    - rendered single eye
     
  2. sentropie

    sentropie

    Joined:
    Aug 20, 2019
    Posts:
    5
    I have the same problem on my Oculus Quest with Stereo Rendering mode set to: Multi Pass. When I change it to Single Pass it’s black. Multi View is working with LWRP but it’s horrible slow!

    I’m using latest 2019.2.8f build with latest LWRP, tested with the LRWP Template.
     
  3. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
    Having the same issue
     
  4. appymedia

    appymedia

    Joined:
    May 22, 2013
    Posts:
    95
    Same when I tried previously