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Bug (Case 1179801) IProcessSceneWithReport is called twice when load scene from AssetBundle in Editor

Discussion in '2019.3 Beta' started by Kichang-Kim, Sep 4, 2019.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    533
    I found that Unity 2019.3.0b1 (and 2019.2.2f1) has issue as titled.

    If you used IProcessSceneWithReport and assetbundle, it called twice (first at build time, and second at loading time) when loading scene from assetbundle in editor.

    I think it should be not called when loading from assetbundle because it is already processed.
     
    LeonhardP likes this.
  2. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    533
    I received the response from Unity, it is successfully reproduced and forwarded to developers for further resolution.
     
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    4,991
  4. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    533
    Hmm. Not surprisingly, it is still "active" issue.

    I think this issue is not "ignorable" issue, but seems that Unity don't think. So should I always implement additional code for preventing "duplicated call" for every IProcessScene?
     
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