Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We've updated our Terms of Service. Please read our blog post from Unity CTO and Co-Founder Joachim Ante here
    Dismiss Notice
  4. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

(Case 1115494) Playmode: virtual never ends loading

Discussion in 'Addressables' started by MNNoxMortem, Jan 9, 2019.

  1. MNNoxMortem

    MNNoxMortem

    Joined:
    Sep 11, 2016
    Posts:
    119
    Playmode: packed and Playmode: fast work but Playmode: virtual never finishes. There is no no exception or error in the logs either.


    Code (CSharp):
    1. var progress = Addressables.LoadAsset<AddressableSceneList>(roomContextRef);
    2. progress.Completed += OnAddressableSceneListReceived;
     
  2. Muramasa666

    Muramasa666

    Joined:
    Jul 28, 2016
    Posts:
    2
    same error!
    Playmode: fast work but Playmode: virtual never finishes and Playmode: packed print exception log.
    my guess is that can not load the Prefab Variant.
     
    Last edited: Jan 9, 2019
    MNNoxMortem likes this.
  3. wheee09

    wheee09

    Joined:
    May 21, 2018
    Posts:
    15
    Yup, same here! I spent the past hour looking into this ugh. It doesn't get into the callback function at all.