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(Case 1088823) .NET/Socket.Poll not implemented correctly on il2cpp for windows and others?

Discussion in '2018.3 Beta' started by siliwangi, Oct 10, 2018.

  1. siliwangi

    siliwangi

    Joined:
    Sep 25, 2009
    Posts:
    303
    I am using Netdrone cluster on my project and found out that there are .NET Socket Poll bugs on unity's implementation of it, here is the excerpt from the Netdrone cluster author :
    Already reported this case since months ago but still there is no follow up, the performance degradation is really 'crazy' as the FPS goes down into until 3 FPS when IL2CPP implementation bugs of .NET Socket is used. When using Mono as scripting back-end, the performance is normal.
     
    LeonhardP likes this.
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,628
    Which Unity version are you on? Case 1056170 was fixed 2 months ago.
     
  3. siliwangi

    siliwangi

    Joined:
    Sep 25, 2009
    Posts:
    303
    @Tautvydas-Zilys
    Yes, the 1056170 case is one of the issue but i forgot to mention that this one is 'new' or another one but still related to the asset that is used in 1056170, i was tested it on 2018.2.11 and 2018.3b5, this socket poll problem is still happening, and the socket.poll performance still really bad.
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,881
    We will investigate the new bug report. Thanks!
     
    Bruno-Gregoire and siliwangi like this.