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(Case 1088226) [Animation] Duplicate animation from fbx takes too long time and not usable

Discussion in '2018.3 Beta' started by optimise, Oct 8, 2018.

  1. optimise


    Jan 22, 2014
    I try to duplicate animation from fbx model and it takes too long time. Futhermore, it eats RAM almost near to 10GB just to duplicate the animation from just 58.6MB fbx model. I think this is unacceptable as it should just memcopy the animation clip from fbx to project that should done in seconds. Then, after finishing duplication, select the duplicated animation clip will freeze Unity Editor. My assumption is the animation parser tries to read the clip from start to end. Another thing is I get the fatal error at my real project but it might not able to reproduce at this sample project.

    Fatal Error.png