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(Case 1087951) [Import Pipeline] Fbx importing takes too long time

Discussion in '2018.3 Beta' started by optimise, Oct 5, 2018.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,109
    It seems like currently Unity Editor don't understand the data layout of complex Fbx model and make the importing so slow. The import time looks like same even the fbx has animation. I think this area really needs to improve as if I have 100+ fbx model like this then I need to take a decade to upgrade the project to each new Unity release. Furthermore, just change a setting like switching to Use External Materials(Legacy) or Extract Material with Use Embedded Materials also takes almost same amount time to apply setting which is unacceptable. Seems like regardless of which setting will ends up reimport the whole fbx.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,127
    Unfortunately incremental imports are not supported. Every time you press Apply after changing any setting we always reimport the full asset. Thank you for the feedback, though. It's definitely something to think about.
     
    optimise likes this.
  3. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,109
    Thanks for thinking about. I hope you also can think about incremental project upgrade to newer Unity release.