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(Case 1087771) Multiple cameras and Gfx.WaitForPresent

Discussion in '2018.3 Beta' started by Zipe92, Oct 11, 2018.

  1. Zipe92

    Zipe92

    Joined:
    Mar 5, 2015
    Posts:
    27
    Hello,

    I have a problem using multiple cameras with Unity 2018.3.0b5 and HDRP.

    Even in an empty scene with only two cameras (and no 3d model or script) the frame rate drops under 30/40 FPS, GPU usage increases until 100% and in the profiler Gfx.WaitForPresent approximately uses 70/80% of the time.

    Is there a solution for this problem? Thanks.
     
    LeonhardP likes this.
  2. Plyhedric

    Plyhedric

    Joined:
    Sep 22, 2014
    Posts:
    1
    Hi, I've the same problem, but in my case the fps drops even under 20.
    I've a Nvidia gforce 840M
    Any solutions?