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(Case 1087220) Editor crash while deleting DLL file

Discussion in '2018.3 Beta' started by Peter77, Oct 3, 2018.

  1. Peter77


    QA Jesus

    Jun 12, 2013
    I was preparing a bug-report for a different issue and when I deleted a DLL from an "editor" folder to remove all unneeded parts from the project for that other issue, Unity crashed.

    I removed the project from this bug-report, but the crash.dmp and log files are attached.

    Code (CSharp):
    1. ========== OUTPUTTING STACK TRACE ==================
    3. 0x00007FFCABDA82CD (ntdll) RtlEnterCriticalSection
    4. 0x00007FFC745E83B5 (mono) [c:\buildslave\mono\build\mono\metadata\gc.c:112] mono_gc_run_finalize
    5. 0x00007FFC745E8755 (mono) [c:\buildslave\mono\build\mono\metadata\gc.c:994] finalize_domain_objects
    6. 0x00007FFC745E885D (mono) [c:\buildslave\mono\build\mono\metadata\gc.c:1055] finalizer_thread
    7. 0x00007FFC74654097 (mono) [c:\buildslave\mono\build\mono\metadata\threads.c:706] start_wrapper
    8. 0x00007FFC7470A183 (mono) [c:\buildslave\mono\build\libgc\win32_threads.c:574] thread_start
    9. 0x00007FFCAAC13034 (KERNEL32) BaseThreadInitThunk
    10. 0x00007FFCABE01461 (ntdll) RtlUserThreadStart
    12. ========== END OF STACKTRACE ===========
    LeonhardP likes this.