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(Case 1087217) Editor crash while importing project

Discussion in '2018.3 Beta' started by Peter77, Oct 3, 2018.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,589
    I downloaded a fresh copy of my project from version control to prepare a bug-report for another issue.
    When I opened the project in Unity, it started to import and when it looked like it would finish shortly, the editor crashed.

    I removed the project from the bug-report, but the crash.dmp and editor logs are still attached.


    Code (CSharp):
    1. ========== OUTPUTTING STACK TRACE ==================
    2.  
    3. 0x000000003BBC0694 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:62] UnityEditor.EditorAssemblies/<SubclassesOfClass>c__AnonStorey0:<>m__0 (System.Type)
    4. 0x0000000000B5BE73 (Mono JIT Code) System.Linq.Enumerable/<CreateWhereIterator>c__Iterator1D`1<object>:MoveNext ()
    5. 0x0000000000B5B8CF (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128] System.Collections.Generic.List`1<object>:AddEnumerable (System.Collections.Generic.IEnumerable`1<object>)
    6. 0x0000000000B5B4FA (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65] System.Collections.Generic.List`1<object>:.ctor (System.Collections.Generic.IEnumerable`1<object>)
    7. 0x000000003B4EAC5F (Mono JIT Code) System.Linq.Enumerable:ToArray<object> (System.Collections.Generic.IEnumerable`1<object>)
    8. 0x000000003BBBEF34 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:62] UnityEditor.EditorAssemblies:SubclassesOfClass (System.Type)
    9. 0x000000003BBBEC5C (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:54] UnityEditor.EditorAssemblies:SubclassesOf (System.Type)
    10. 0x00000000125A8B9A (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\AssetModificationProcessor.cs:84] UnityEditor.AssetModificationProcessorInternal:get_AssetModificationProcessors ()
    11. 0x00000000125A7EAD (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\AssetModificationProcessor.cs:138] UnityEditor.AssetModificationProcessorInternal:OnWillSaveAssets (string[],string[]&,string[]&,int)
    12. 0x00000000125A8923 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_string[]&_string[]&_int (object,intptr,intptr,intptr)
    13. 0x00007FFC710F671B (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    14. 0x00007FFC71048A71 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    15. 0x0000000140BEEBEA (Unity) scripting_method_invoke
    16. 0x0000000140BDF1BA (Unity) ScriptingInvocation::Invoke
    17. 0x0000000141E8F62B (Unity) AssetModificationCallbacks::ShouldSaveAssets
    18. 0x0000000141E82CDD (Unity) AssetDatabase::SaveAssets
    19. 0x0000000141313243 (Unity) Application::InitializeProject
    20. 0x0000000141478555 (Unity) WinMain
    21. 0x000000014244249A (Unity) __scrt_common_main_seh
    22. 0x00007FFCAAC13034 (KERNEL32) BaseThreadInitThunk
    23. 0x00007FFCABE01461 (ntdll) RtlUserThreadStart
    24.  
    25. ========== END OF STACKTRACE ===========
     
    LeonhardP likes this.